Showing posts with label memory. Show all posts
Showing posts with label memory. Show all posts

Monday, October 14, 2019

Conference Attendance - MICRO 52 - Day 1

I am in Columbus Ohio for MICRO 52.  A third of the attendees drove from other "midwestern" universities, of which I am one. 

Keynote: Rejuvenating Computer Architecture Research with Open-Source Hardware

Moore's Law is irrelevant now, as the cost per transistor has held steady since the 28mm technology node.  The cost of any deployment depends on the development cost and only at very large scales, is the cost per transistor dominant.  Given that, how can we reduce the cost of hardware development.

Cambrian explosion of (RISC) ISAs in mid-1980s on with a great diversity of ISAs being created and competing.  Then the Intel Pentium came out, which combined the CISC ISA with a translation into the RISC micro ops.  This extinction event destroyed most of those ISAs.

Why does the instruction set architecture (ISA) matter?  It is the dominant interface in the system, defining the interaction between software and hardware.  But ISAs are currently proprietary, and tied to the fortunes of the company.  Many ISAs have come and gone.  And then each SoC (system on a chip) gets custom ISAs for each accelerator.

So there is now the RISC-V ISA that is open for use and development (which I wrote about here).  The RISC-V foundation was formed in 2015 to be the neutral guardian of the specification and formal model.  Based on this specification, there are both open-source and commercial implementations of the hardware as well as the software ecosystem.

ComputeDRAM: In-Memory Compute Using Off-the-Shelf DRAMsDRAM is designed based on commands being sent in a specific order with appropriate timings.  The oddity is that if specific commands and timings are used that violate the normal usage, then the DRAM module can perform certain operations, such as AND and OR using three specially prepared rows (source x2 and destination).

Hybrid Skiplist: Combining the Best of Near-Data-Processing and Lock-Free Algorithms
This is a student research competition work that I want to highlight.  The work is taking skip-lists, a multi-level linked list to support more efficient traversals, which has been implemented on both near-data processing (NDP) systems as well as lock-free.  The performance of the two implementations is comparable, but we should be able to do better.  The observation is that lock-free gains by having the long, frequently-accessed links in the cache, while NDP gets the data items close.  Therefore, let's combine the two approaches so the algorithm uses the lock-free approach on the long links, and leaves the rest in NDP.  A dynamic approach then adapts which nodes are in the long list and promotes them, while demoting less frequently accessed elements.

Applying Deep Learning to the Cache Replacement ProblemLet's apply machine learning to cache replacement.  Offline, a ML model can perform better than the best replacement schemes, but offline this requires lots of space, more than the cache itself.  Current algorithms (such as Hawkeye) use just the current PC, whereas the observation is that the machine learning model includes history, so perhaps history can have value.  Using this, they analyzed the history further to notice that this history information is not complete nor does it have to be ordered.  If it does not need to be ordered, then the history is a feature list (i.e., bitvector) and not a full list, so the history feature gives an index into a table of predictors for whether a line is cache friendly in usage.

NVBit: A Dynamic Binary Instrumentation Framework for NVIDIA GPUs
This is a release of a Pin-like tool, but for GPUs.  Using the framework, you can write specific instrumentation to be applied to CUDA kernels.  The framework does an analysis of the kernel to find the specific instrumentation points and then recompile / JIT the code to integrate the request types into the kernel without requiring the actual source code for the kernel.  Such types as the specific instructions executed as counts or traces.  And thereby build a simulator or error checker.

Thursday, March 7, 2019

Talk: Concurrent Data Structures for Non-Volatile Memory

Today, Michal Friedman, gave a talk on Concurrent Data Structures for Non-Volatile Memory.

Future systems will contain non-volatile memory.  This is memory that exhibits normal DRAM characteristics, but can maintain its contents even across power failures.  In current systems, caches update memory on either evictions and flushes.  Flushes, however, impose overhead due to the memory access time and overriding the write-back nature of most caches.

Linearizability is one definition for concurrency governing the observation of the operations.  This can be extended to durable linearizability being on a durable system, such that data is flushed before global visibility (initialization), flush prior operations (dependence), and persist operations before they complete (completion).  But a further extension is required to know when a sequence of operations are complete, beyond just taking snapshots of the memory state.

Relaxed, durable, and log versions of lock-free queue that extend Michael and Scott's baseline queue implementation.  Each version provides stronger guarantees: relaxed are the existing augmented with a sync operation to snapshot state, durable preserves the data structure across failures, log identifies the specific state.  The main guarantee is that the data structure will be consistent for any set of thread crashes, which is stronger than the lock-free guarantee.

We do this by extending the prior lock-free versions that include memory flushes of key state, and that later update which see volatile state will flush that state before completing their operations.  This meets the durable linearizability.  And can be extended by also have a log of operations that are updated and maintained before the operations themselves execute.  These logs are per-thread, so as to be unordered and to be individually stateful.

The relaxed version implements sync by creating a special object that indicates a snapshot is occurring.  If other concurrent operations find this object, they take over the snapshot and continue persisting the state before completing its own operation.  Thus a snapshot does not block other operations, but still occurs at that point in the sequence of operations.

Based on performance measurements, the relaxed performs similar to the baseline implementation, while the durable and log-based implementations run slower than the relaxed but with similar performance.

Finally, TSO provides us a guarantee that the stores will reach the cache line in a desired order and not require flushing between writes.

Wednesday, May 2, 2018

Performance of Atomic Operations on NUMA Systems

It is the end of the semester, so time for posters about student projects.  I visited two sessions so far with three more to go.  I specifically wanted to highlight the results from one poster.

The pair of students wrote a microbenchmark around compare-and-swap, where the value is read, a local update is computed and then compare-and-swap attempts to place the new value into memory iff the old value is present, otherwise fail and retry.  Running the code in tight loop with a thread per hardware context, there is clearly going to be significant contention.  In this scenario, they had two observations from the results:
  1. If the requesting thread is located on the same node as the memory, it will almost always fail.  Implying that accessing NUMA local memory takes a different path than NUMA remote, thereby exhibiting worse performance on contended atomic operations.
  2. The Intel processors had a higher success rate as neighboring threads were more likely to pass along access between each other.  The AMD system did not exhibit this behavior.
Caveats: The precise NUMA topology was not known.  And the AMD processors were several generations older than the Intel processors.

Monday, March 21, 2016

PhD Defense - Simple DRAM and Virtual Memory Abstractions to Enable Highly Efficient Memory Subsystems

Vivek Seshadri gave his PhD defense today covering: how different memory resources have different granularities of access, and therefore need different management techniques.  These techniques come out of understanding what hardware could do, without necessarily identifying common features in existing applications that would require / benefit from these techniques.

Page Overlays / Overlay-on-Write: provide the ability to assign physical addresses at sub-page granularities (call them overlays).  This reduces the cost of sparse copy-on-writes.  In effect, assign a fresh sub-page unit and copy to that location.  On every access, check the overlay table in parallel to determine whether to use the normal translation or go to the overlay location.

Gather-Scatter DRAM: provide support for only requesting a subset of cachelines.  First, shuffle the data in a cacheline so that the same subset of multiple cache lines will map to different chips in DRAM.  Second, introduce additional logic (just a few gates) in DRAM that will compute a modified address, where the default pattern (stride 1) is the normal, un-modified access.  

RowClone + BuddyDRAM: can DRAM speedup memcpy (and other bulk memory operations)?  First, by opening one row after another, the bitline will take the initial value and then write it into another row.  More complex is opening multiple rows simultaneously, which results in bit-wise operations across the three rows: final = C (A | B) | ~C (A & B).  By controlling C, bulk bitwise operations are possible.  Using this technique, the system can exceed the memory bandwidth for these operations.

DirtyBlock Index: the problem is that if the source is dirty, then it needs to be written back before the previous techniques can be used.  DBI provides a faster lookup mechanism to determine if / where are any dirty block lines.

These techniques are interesting, but as the candidate noted, they are in effect solutions in search of a problem.  And with DRAM being commodity hardware, it is difficult to envision these techniques being adopted without further work.

Friday, March 2, 2012

Usage of NULL

I read an argument recently about whether a test for NULL should be:

if (ptr)

- or -

if (ptr != NULL)

Do you know that the assembly for these two sequences is the same? So the first has not optimized the running time of the program. But it does save 8 characters, which mattered long ago. But now we have plenty of disk space. So always write the test for NULL by actually testing against NULL. Or I'll come take off style points the next time I'm grading. (If you are writing one-use code, which no one will see then go ahead.)

Separately, the operating system provides explicit support for NULL. It sets up every process's virtual memory so that virtual addresses 0x0 - 0x3ff (and possibly more) have no mapping so any access to NULL will never be valid.

Tuesday, February 14, 2012

Bit Packing: A World Gone Mad

Let's start with a mythical program. It has some classes (structs, objects, etc) that are instantiated. Each field has a meaning given to it by the code. Many fields can hold far more data than is required of them. In our mythical program, these unused bits are of no concern, as memory is plentiful. But then the mythical program is run on a real machine and bad things happen. Maybe it runs slowly, or crashes when malloc() returns NULL. Now what?!

In this post, I'm going to discuss some tricks and ideas for reducing the memory usage of a program. Before trying these steps, you should know the program and its workload using profilers, etc. The program should be verified for no memory leaks.

First example. A program was running out of memory. This program went through a memory trace and counted where the memory request went. A count existed for every N locations of memory and each one was a unsigned 64-bit integer (uint_64). With 1 billion memory operations, the worst case is a single count of 1 billion (roughly 2^30). With a fairly uniform distribution, a billion counters would hold 10, perhaps 100. Switching to a 32-bit integer reduced the program's footprint by 4GB, allowing work to continue. Other proposals included, using a two-level counter scheme where the overflow of the small counter (16-bit) results in using a full-sized (64-bit) counter, or only tracking subsets of the counters via random sampling.

The lesson learned is that having some spare bits is acceptable, but counting to, say, "100" when the location can go to 1.84467441 × 10^19 might be excessive.

Second example. I've probably written about this before, and I'll likely do so again. Locks are often wastes of space. Consider the following:
atomic_add(int* loc, int val)
{
    lock()
    *loc += val
    unlock()
}

Looks fine, right? Consider that the lock is 4 bytes of space, of which 1 bit indicates whether it is acquired. Two compactions are possible. First, the lock could be integrated into the value itself. This would reduce the range for the value, as one bit is now dedicated to holding the lock state. Or second, many architectures (like x86) support the above operation as a single instruction. So using the instruction, removes the need for a lock bit / word entirely.

Why don't we always replace the locks with atomic instructions? Two reasons: first, if the locked section is ever more complex, then the atomic sequence becomes vastly more complex, as only the simplest of operations (add, subtract, or, and, etc) are supported with atomicity. Second, the determination of the appropriate transformations in the compiler is exceedingly complex and may not be solvable in the general case. Since the compiler wouldn't be able to do this generally, it looks instead to the programmer to introduce this change.

Third example. Storing lots of pointers to long lists of numbers (these could be strings or perhaps lists of edges in a graph). On a 64-bit system, each pointer is a 64-bit number, or is it? Current x86-64 architectures are limited to 48 bits of virtual addresses, to reduce the overhead of tracking the virtual memory space. So every pointer gives us 48 bits of information and 16 bits of 0s. (Many pointers are also aligned, which zeros some of the low order bits). And whenever the programmer knows the values at compile time, it is a constant!

A common operation is to ask for the length of a list. Ideally, this value is stored. But where? If the leading pointer has 16 available bits, then the length could be made part of the pointer. But what if the length could be greater than 65536 (2^16)? A hybrid floating point design could be used.

[I/F:1][LENGTH:15][ADDR:48]

The first bit indicates whether an integer or floating point is stored. The next 15 bits store the length. If it is a float, then there is an exponent and fractional component. 6 bits will indicate exponents for a 64-bit number (note that these floats should be greater than 2^15, due to the precise integer representation available). Or 4 bits would give 2^16 - 2^31. The remainder of the 15 bits are for the fraction.

Most programs will not need bit packing. Every time it is packed, there is the cost of extra instructions. But you will sometimes just need to save the space, even if it means making the design more complex.

Friday, November 11, 2011

Memory Mapped File IO

How often do you have to write a loop to read a file? Do you issue fscanf, fread, or perhaps create a stream via some object-oriented language?

Operating systems also provide support for easily reading in the entire file. A couple of function calls concluding with mmap() or MapViewOfFileEx() provides a char* pointer to the file's data. And with that, the file has been read into the program. So let's take a few moments to understand what the operating system is doing and use that to identify the advantages (and disadvantages) that memory mapping file IO provides.

When a program opens a file and performs IO via calls like fscanf, the program is using buffered IO. The operating system opens the file and sends IO operations based on the disk's granularity, which is at least 512B and often more. On a call like, fscanf(fp, "%d", &value), the program is requesting somewhere between 1 and 16 bytes, which is far less than the disk's block size. The operating system will read in the entire disk block and then copy the appropriate bytes to the program, while retaining the remained in its file cache. (By the way, the standard libraries also perform buffering, where the previous fscanf call might request 128 bytes from the OS and then process this data before returning to the application itself). Now, in making this call, how many copies of the data now exist in the system? There is one on disk, one in the OS's file cache, one in the standard library, and one in the application.

If the application requested the file via mmap, nothing happens except the OS reserves a range of the application's virtual address space for the file's data. Then when the application accesses an address in this range, the page fault will read in the data from the disk into the file cache and the virtual address will point to this same data.

If your program needs to make multiple passes through the file, or has a regular structure (such that a data structure could be defined, perhaps a future post on this), then memory mapped file IO can save time and space. However, if there are many small files, the file data only needs to be read once, or significant processing is required, then using a more "traditional" IO mechanism would be advisable.

Monday, June 20, 2011

Book Review: Write Great Code Volume 1 (part 4 of 4)

As I stated in part 3, I found some erroneous information in chapter 11 about NUMA.  While this book was published in 2004, I cannot excuse the mistakes given that the research dates to the 90s (c.f., The SGI Origin: A ccNUMA Highly Scalable Server - ISCA'97).  Fortunately, they are relatively small (only a couple of paragraphs); however, the topic is valuable to know and I've spent a fair amount of my time trying to educate programmers on good practices with NUMA (c.f., Topology information under Windows) and so I don't appreciate books providing bad information.

NUMA or non-uniform memory access (or architecture) describes a system that has multiple sets of main memory.  For programmers, this will usually lead to varying access time as some memory is "closer" than other memory addresses.  Fortunately, modern operating systems (Windows and Linux) will give applications "close" memory when they allocate it, which works well most of the time.

In Write Great Code, the author is apparently unaware that main memory can have varying access times and therefore writes, "the term NUMA is used to describe blocks of memory that are electronically similar to main memory but, for one reason or another, operate significantly slower than main memory."  And furthermore provides the examples of graphics card memory and flash devices.

The last chapter, 12, discusses I/O.  Of all the chapters, this one is most tied to "current" hardware and therefore is the most dated.  Here are three topics that I would revise, if there was a second edition: AGP versus PCI-E, polling versus interrupts, synchronous versus asynchronous.  Accelerated Graphics Port (AGP) was a late-90s / early-00s connection that has been phased out for the more general PCI Express (PCI-E) interface; however, PCI-E wasn't standardized until 2004 and therefore missed being included.  Second, at the highest performance levels, polling of devices can perform faster than interrupts.  For example, there is always more data available with a 10Gb/s connection, so polling always returns successfully; however, interrupts are still better at lower transfer rates (although I don't know the crossover point).  Finally, using asynchronous I/O is at the top of my list for things to know about devices.  In all, this chapter stood at 75 pages and is effectively a rehash of what can now be found on wikipedia.

Overall, most of this work was subsumed by my undergraduate Computer Science coursework (particularly the intro systems course).  It is therefore hard for me to know who the appropriate audience would be.  Therefore, I have a neutral take on it.  But this isn't the last, as volume 2 has also been checked out from the library.

Tuesday, October 26, 2010

A Pointer on Pointers Part 1

People often express uncertainty about the working of pointers, structures, etc.  They may not be my readers, but hearing their plight moves me to write nonetheless.  Others have noticed this too, again looking at StackOverflow.  Everything in this post is written from a C-centric point of view, unless otherwise noted.

There are two separate items to understand about pointers.  First, where they come from.  And second, what they point to.  We will roughly be working off of the following picture of memory usage, but understand that this is so simplified that it is almost wrong.


Memory can be allocated from two places: stack and heap.  Both are generalizations of the actual mechanics.  Stack allocations are explicitly named variables in the source that are either made globally or local to a function.  Global variables use space delineated in the binary image, rather than the stack pages, but they should be considered identically by a programmer in that the allocations are only good within their scope.  This leads to my first example:

struct foo* newFoo()
{
    struct foo F;
    return &F;
}

Managed language programmers often attempt the above example.  newFoo() creates a foo and returns a reference; however, the referenced foo is on the stack.  In case there is uncertainty, let's see the assembly for function newFoo():

; Using 32bit x86 assembly, as 64bit has calling convention differences
  push    ebp
  mov     ebp, esp
  sub     esp, 0x10  ; Allocate 16 bytes for a "foo"
  mov     eax, esp   ; Put the address into the return value
  mov     esp, ebp   ; Cleanup
  pop     ebp
  ret

Esp points to the end of the stack, so the subtract instruction changes the location pointed to, thereby setting aside the required space for an object foo on the stack, but the space is only available while in the function.  When the cleanup section is reached, the space is "reclaimed" as esp is changed back.  (The funny thing is, an optimizing compiler may inline newFoo() and therefore change the scope of this stack allocation).  So to make an allocation persist beyond its allocation scope, we need the "heap".

Heap memory is memory that won't be reclaimed until the program explicitly requests (or termination).  While malloc() is the most common method for heap allocations, it is not the only one.  From these methods, a section of memory has been set aside for the program's usage.  To again simplify our picture of computing, a Java implementation of newFoo would disassemble to something like the following:

  push    ebp
  mov     ebp, esp
  sub     esp, 0x4     ; Space for arguments
  mov     [esp], 0x10  ; "Push argument"
  call    malloc
  mov     esp, ebp     ; Cleanup
  pop     ebp
  ret

A language like Java might prohibit making an allocation of an object foo on the stack and therefore force the allocation to made from the heap.  And it does so by not using "sub esp, 0x10" to make the allocation but instead calling out to malloc() to set aside the necessary space.  Now, out of this function, the address returned is not reclaimed.

An entire series of courses would be required to fully explain the trade-offs and reasoning, and since the length is growing long, I will conclude here and discuss the usage of this memory in a later post.